CinnamonMetal Posted March 21, 2018 Share Posted March 21, 2018 Is there any way to slow down particles. When caching my particles in the viewport they play too fast, I could cache them out and use time shift; I'm hoping there is another method ? Quote Link to comment Share on other sites More sharing options...
Sean-R Posted March 21, 2018 Share Posted March 21, 2018 Do you mean the playback is too fast? There's a clock icon on the timeline bar which needs to be enabled to play back in realtime. Otherwise, if you need to slow the sim down you can use a timewarp node, 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted March 21, 2018 Share Posted March 21, 2018 The dopnet also has a scale time Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted March 21, 2018 Author Share Posted March 21, 2018 I couldn't find scale time within a DopNet ? Quote Link to comment Share on other sites More sharing options...
kunal_nainwal Posted March 27, 2018 Share Posted March 27, 2018 On 3/22/2018 at 1:41 AM, CinnamonMetal said: I couldn't find scale time within a DopNet ? there is a timescale option in dopnet outside.. you can reduce that to slow down the scale.. or you can export your particles with ID attribute then after use timeblend node.. you can slow down the particles with timeshift node. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted March 28, 2018 Share Posted March 28, 2018 Yea, its on the outside of it. Quote Link to comment Share on other sites More sharing options...
JP Shep Posted April 1, 2018 Share Posted April 1, 2018 Another way is to lower the initial velocity particles within your dopnetwork or use a popdrag so they slow down over time. These would change your sim so you would have to recache though. Quote Link to comment Share on other sites More sharing options...
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