DeeLan Posted March 26, 2018 Share Posted March 26, 2018 Hey Guys, I'm currently doing a project on Procedural Art, techniques, workflows, how to integrate with more traditional "hand crafted" methods etc etc. Part of the project is discussing the history and future of it. I've found a ton of articles on the History of procedural level design, but what I really need (and what I'm struggling to find) is stuff on the history of procedural Modelling and Texturing, particularly for film (though I won't scoff at anything about games haha). If you guys have any articles or papers or anything that relate even vaguely to this area, I'd love to take a look Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted March 27, 2018 Share Posted March 27, 2018 Hey may be worth checking out a lot of the newest games and googling to find some articles, Ghost Recon wildlands used a ton of procedural techniques and I think so did horizon zero dawn! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 27, 2018 Share Posted March 27, 2018 This antique book contains the groundwork. And - hey! - its currently 250 USD only ; ) https://www.amazon.com/Texturing-Modeling-Third-Procedural-Approach/dp/1558608486 Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 28, 2018 Share Posted March 28, 2018 https://www.atariarchives.org/artist/index.php Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 28, 2018 Share Posted March 28, 2018 http://www.vam.ac.uk/content/articles/a/computer-art-history/ Quote Link to comment Share on other sites More sharing options...
DeeLan Posted March 29, 2018 Author Share Posted March 29, 2018 Thanks for those guys Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.