timur04 Posted April 2, 2018 Share Posted April 2, 2018 How do I keep particles from moving on the x y z but allowing wind and other forces to affect their rotation? What would be the vex code in a pop wrangle? Thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted April 2, 2018 Share Posted April 2, 2018 Just create a companion goal location for each particle at the start and then when the particles are close enough to the goal location, assign the goal location as the actual location. To initialize, use a scatter with the scatter count matching your point count. Route that into an attribute wrangle's second input. v@goal_location = v@opinput1_P; Pop Wrangle float distance = length(@P - @goal_location); if (distance < 0.1) {@P = @goal_location;} Other forces should still rotate the particle. Quote Link to comment Share on other sites More sharing options...
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