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Odd resolution in pyro


revelationsr

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Evening.

 

I am trying to do a snake on fire. After all isn't this what you do if you have a scene with a snake in it? Cough!

The snake starts off rather small in the scene. Then over time the model grows as it travels across the screen. The pyro solver is setup the way I want it and it is all good. The issue comes during the later stages of the simulation. It almost seems at though the resolution of the sim does not increase with the size of the pyro box. It seems like the voxels gets bigger and bigger as the pyro box expands to keep the entire snake in its boarders.

I hope my description makes understandable.

Any thoughts on this?

 

Cheers

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Is it only in the viewport? Press D to open up display options -> Texture -> 3D Textures -> Limit Resolution. You can increase or turn this off to display volumes at a higher resolution. You might need to shift the display flag around or create a new viewport for it to take effect though, if you change it.

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18 minutes ago, Skybar said:

Is it only in the viewport? Press D to open up display options -> Texture -> 3D Textures -> Limit Resolution. You can increase or turn this off to display volumes at a higher resolution. You might need to shift the display flag around or create a new viewport for it to take effect though, if you change it.

I ok. I will give that a go. Thank you :)

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