revelationsr Posted April 3, 2018 Share Posted April 3, 2018 Evening. I am trying to do a snake on fire. After all isn't this what you do if you have a scene with a snake in it? Cough! The snake starts off rather small in the scene. Then over time the model grows as it travels across the screen. The pyro solver is setup the way I want it and it is all good. The issue comes during the later stages of the simulation. It almost seems at though the resolution of the sim does not increase with the size of the pyro box. It seems like the voxels gets bigger and bigger as the pyro box expands to keep the entire snake in its boarders. I hope my description makes understandable. Any thoughts on this? Cheers Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 3, 2018 Share Posted April 3, 2018 Is it only in the viewport? Press D to open up display options -> Texture -> 3D Textures -> Limit Resolution. You can increase or turn this off to display volumes at a higher resolution. You might need to shift the display flag around or create a new viewport for it to take effect though, if you change it. Quote Link to comment Share on other sites More sharing options...
revelationsr Posted April 3, 2018 Author Share Posted April 3, 2018 18 minutes ago, Skybar said: Is it only in the viewport? Press D to open up display options -> Texture -> 3D Textures -> Limit Resolution. You can increase or turn this off to display volumes at a higher resolution. You might need to shift the display flag around or create a new viewport for it to take effect though, if you change it. I ok. I will give that a go. Thank you Quote Link to comment Share on other sites More sharing options...
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