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Alphas and flipbooks


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I have a scene i want to do a slap comp. I have an object and a pyro. I would like to know how to make sure the object does not show up in the alpha of the flipbook. Also it seems the pyro has a slight ghost of the object drawn in it despite that  object being shaded black and is behind it.

 

Any thoughts?

 

Cheers.

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Make a pure green (0,1,0) background and use it as the image plane for the camera (camera --> view > background image) and flipbook over that. Then key it out in nuke. 

(You could also color a grid green and parent it to the camera)

 

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  • 4 years later...

I was running into a similar issue a while ago and found a way to pu my sim over my image plate without any sort of compositing. Can't share the file at the moment but here are the steps I used.

  1. UV Texture node on the objects you want to make "invisible". For "texture type" put "Perspective From Camera" and drop your camera into the camera field.
  2. Create a material with a roughness of 1, no reflectivity, and use your image plate as the base color texture.

Now you've got a camera projection on top of any foreground objects that need to be treated as matte objects for your sim.

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