nidhalwes Posted April 5, 2018 Share Posted April 5, 2018 (edited) hey !! why i'm getting this weird glue constraint issue the obj gets hit the glue broken then it gets attached again . thanks Edited April 5, 2018 by nidhalwes Quote Link to comment Share on other sites More sharing options...
benne5 Posted April 5, 2018 Share Posted April 5, 2018 Place a delete a node after your connect adjacent pieces. In the filter by expression parameter input $F> "the frame at which you want the glue primitives to be gone" completely. See attached image. Quote Link to comment Share on other sites More sharing options...
nidhalwes Posted April 5, 2018 Author Share Posted April 5, 2018 thanks this is helpful Quote Link to comment Share on other sites More sharing options...
anim Posted April 8, 2018 Share Posted April 8, 2018 such behavior happens if you are updating constraint geometry on your Constraint Network DOP every frame by default this happens if your constraint network geometry in SOPs is Time Dependent, so you seeing this behavior means that it probably is so either make sure your constraint network is not time dependent OR that Overwrite with SOP parm on Constraint Network is 1 only on the frame you want constraints to be updated from SOPs but 0 on other frames, so usually 1 only on first frame of the sim Quote Link to comment Share on other sites More sharing options...
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