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How To Use Op:


aracid

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hey all

I would like to reference my geo in something like the intersect vop

instead of using a file, but through the "op:" expression

its quiet easy to do this with cops, in shaders, but how can u use that in geometry ?

could anyone share light onto this ?

thanks in advance

aracid :blink:

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thanks for the quick response

i have a simple i3dshader, just like jasons that searches for the inside of objects too fill with density,

and when i enter

op:/obj/model/null1

instead of

c:\temp\model.bgeo

i get errors

wierd ;)

AndrewVK could u say where u used that?

just so i could trouble shoot from a working example :-)

anyone used it in the context of shaders/i3d ?

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