AntoineSfx Posted April 16, 2018 Share Posted April 16, 2018 I like how the shatter / seam followed by a polybevel allows me to add details to a geometry. Is there a way to use the seam edges as a base for polyextrude to make a ridge instead ? Like the vertical ones on the bed of that CAT ? Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 16, 2018 Share Posted April 16, 2018 (edited) here's my way.... (itchy fingers...see below) Edited April 16, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 16, 2018 Share Posted April 16, 2018 (edited) vu_RidgesFromBoolSeams.hipnc Edited April 16, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 16, 2018 Share Posted April 16, 2018 here's the non-solid version vu_RidgesFromBoolSeamsNonSolid.hipnc 1 Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted April 18, 2018 Author Share Posted April 18, 2018 (edited) Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse. Edited April 18, 2018 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 18, 2018 Share Posted April 18, 2018 8 hours ago, AntoineSfx said: Thanks. That works well especially if the intersecting surface (the body) doesn't have too much details, in this case in the direction of the copied items. Otherwise, the original, say, U edges start interfering with the seam U edges, and they get lost during the fuse. what about try Fuse Dist 0.0001 (or even more zeroes) ? Quote Link to comment Share on other sites More sharing options...
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