hoknamahn Posted November 3, 2005 Share Posted November 3, 2005 I'm looking for a method to add noise to POP paticles motion. What the best way to do it? I don't want to use metaballs and "merge" them into POP network. For now I use Position POP with expression like: $TX + noise(blah-blah...)... But maybe it's not the best method? Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 3, 2005 Share Posted November 3, 2005 Hi hoknamahn, If you use the Position POP, the particles velocity will not be calculated properly. Of course you can calculate it in SOPs. The Force POP's Noise tab is probably what you want. Cheers! steven Quote Link to comment Share on other sites More sharing options...
hoknamahn Posted November 4, 2005 Author Share Posted November 4, 2005 Oh damn! I was blind Thanks, Steven! Quote Link to comment Share on other sites More sharing options...
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