lisux Posted November 11, 2005 Share Posted November 11, 2005 Hi all. I have seen that the playbar allow to see and edit (if you want), the keyframes that are scoped. Well if i select a node that have aniamted keyframes their keys doesn Quote Link to comment Share on other sites More sharing options...
malexander Posted November 11, 2005 Share Posted November 11, 2005 In Objects, selecting an object will automatically scope the channels of that object (Settings->MainPrefs->ObjectsAndGeometry->Prefs->"When Objects Are Selected:ScopeChannels"). As far as I know, this is the only nodetype that does this (I assume for character animation). For all other nodes, you need to scope their channels. Quote Link to comment Share on other sites More sharing options...
lisux Posted November 14, 2005 Author Share Posted November 14, 2005 In Objects, selecting an object will automatically scope the channels of that object (Settings->MainPrefs->ObjectsAndGeometry->Prefs->"When Objects Are Selected:ScopeChannels"). As far as I know, this is the only nodetype that does this (I assume for character animation). For all other nodes, you need to scope their channels. 22543[/snapback] Yes it seems to be the only way to see the key frames into the timeline, i think that it could be useful to have the same behaviuor in the rest of nodes. I am going to put and RFE in the houdini forum. Quote Link to comment Share on other sites More sharing options...
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