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Viewing Keyframes In The Playbar


lisux

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In Objects, selecting an object will automatically scope the channels of that object (Settings->MainPrefs->ObjectsAndGeometry->Prefs->"When Objects Are Selected:ScopeChannels"). As far as I know, this is the only nodetype that does this (I assume for character animation). For all other nodes, you need to scope their channels.

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In Objects, selecting an object will automatically scope the channels of that object (Settings->MainPrefs->ObjectsAndGeometry->Prefs->"When Objects Are Selected:ScopeChannels"). As far as I know, this is the only nodetype that does this (I assume for character animation). For all other nodes, you need to scope their channels.

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Yes it seems to be the only way to see the key frames into the timeline, i think that it could be useful to have the same behaviuor in the rest of nodes.

I am going to put and RFE in the houdini forum.

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