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Stuck With Opaque Deep Shadows


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Hey folks!

Question: are there any special requirements in your shader to get translucent deep shadow maps working? I have a dead-simple vopnet here, lighting model in Cf, just a grey color for Of, and equivalent float for Af. It's not working. I have no prior experience with deep shadow maps so no clue if I'm doing something wrong...

This is build 404 btw.

Cheers!

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Argh ok... turns out the help for the light object includes an example for deep shadow maps, and there I found the answer. I had to save the map to .rat format for it to work properly. :D

I haven't tried any more complex shaders but i expect everything will work ok now.

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Argh ok... turns out the help for the light object includes an example for deep shadow maps, and there I found the answer. I had to save the map to .rat format for it to work properly.  :D

22720[/snapback]

Ah, that is true. I've fallen afoul of the assumption that .pic will work with deep rasters. Perhaps a printed warning from Mantra could be a good way to help avoid repeats of this mistake?

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