peliosis Posted December 19, 2005 Share Posted December 19, 2005 I have problems making glass...I used vex glass with no luck:), I tried Mario Marengo's shader (from cornell box thread) but it also produces some strange results - glass blob renders half opaque, no matter how deep tracedepth is set. I'm not very experienced shader writer and I look for some help. Peter Quote Link to comment Share on other sites More sharing options...
symek Posted December 23, 2005 Share Posted December 23, 2005 Hi, Peter! Send some example scene, maybe with test renders, since I don't understand exactly what goes wrong. Rendering glass is always kind of tricky, since it's depaneds on your composition what kind of alpha, opacity etc you need. SYmek Quote Link to comment Share on other sites More sharing options...
Jason Posted December 23, 2005 Share Posted December 23, 2005 SESI Forum post answering this question. Quote Link to comment Share on other sites More sharing options...
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