lisux Posted January 10, 2006 Share Posted January 10, 2006 Hi all odforce people! Maybe this topic has been covered before. My doubt is how to update textures in the opengl viewport, if a have a model with a shader that uses textures if i apply texture it is visualized in the viewport, but if then i chagnde the texture i don't have anyway to refresh it in Houdini. The only way ia have found is writing again the file name in the texture parameter field or obviously restarting Houdini. The SHOP viewer pane updates correctly when you change a texture but the OBJ and SOP viewers not, how can i solve this? Is there any "Refresh Image" button for the textures (or something similar)? Thanks. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 10, 2006 Share Posted January 10, 2006 There are a couple of cache controls in Houdini: help -k cache I think you should run: texcache -c Quote Link to comment Share on other sites More sharing options...
lisux Posted January 10, 2006 Author Share Posted January 10, 2006 There are a couple of cache controls in Houdini: help -k cache I think you should run: texcache -c 23498[/snapback] Thanks Jason it do the job. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.