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Refreshing Textures In The Viewport How?


lisux

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Hi all odforce people!

Maybe this topic has been covered before.

My doubt is how to update textures in the opengl viewport, if a have a model with a shader that uses textures if i apply texture it is visualized in the viewport, but if then i chagnde the texture i don't have anyway to refresh it in Houdini. The only way ia have found is writing again the file name in the texture parameter field or obviously restarting Houdini.

The SHOP viewer pane updates correctly when you change a texture but the OBJ and SOP viewers not, how can i solve this?

Is there any "Refresh Image" button for the textures (or something similar)?

Thanks.

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