lisux Posted February 2, 2006 Share Posted February 2, 2006 Hi list. I have to rig a robot. I am almost a newbie in character animation so i have many doubts about how is the best way to do it. The robot is a biped, very similar to an atst from Star Wars or a Mecha. I have done some tutorials about character modeling in Houdini. Normally you create a chain of bones, set IK/FK if needed and then capture geometry. This aproximation is good when you are working with skin, but here I have solid pieces that have to follow the bones, so the capture approach no seems to be the best solution. Some advices about how to control these pieces using bones? There is other ways to assign the geometry that the bones control appart from capturing geo? Thanks Quote Link to comment Share on other sites More sharing options...
michael Posted February 2, 2006 Share Posted February 2, 2006 this is super easy.... build your bones and IK etc as normal...then just bust up your model into logical parts and make them children of the corresponding bones....see attached HTH foo.zip Quote Link to comment Share on other sites More sharing options...
lisux Posted February 6, 2006 Author Share Posted February 6, 2006 this is super easy....build your bones and IK etc as normal...then just bust up your model into logical parts and make them children of the corresponding bones....see attached HTH 24379[/snapback] Thanks Arcto, yes is really easy. Quote Link to comment Share on other sites More sharing options...
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