Jump to content

Robot Rig Advices


lisux

Recommended Posts

Hi list.

I have to rig a robot.

I am almost a newbie in character animation so i have many doubts about how is the best way to do it.

The robot is a biped, very similar to an atst from Star Wars or a Mecha.

I have done some tutorials about character modeling in Houdini.

Normally you create a chain of bones, set IK/FK if needed and then capture geometry.

This aproximation is good when you are working with skin, but here I have solid pieces that have to follow the bones, so the capture approach no seems to be the best solution.

Some advices about how to control these pieces using bones?

There is other ways to assign the geometry that the bones control appart from capturing geo?

Thanks

Link to comment
Share on other sites

this is super easy....

build your bones and IK etc as normal...then just bust up your model into logical parts and make them children of the corresponding bones....see attached

HTH

24379[/snapback]

Thanks Arcto, yes is really easy.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...