brandonY Posted February 14, 2006 Share Posted February 14, 2006 is there a way to stretch metaballs in the vector of their velocity? like if i wanted to do a explosion. i ask this because i am coming over from max and afterburn.. anyways just curious Quote Link to comment Share on other sites More sharing options...
deecue Posted February 15, 2006 Share Posted February 15, 2006 haven't tried this, but i'm sure you could do it with stamping in the copy sop.. i'm assuming you're attaching meta's to your particle system, so just carry the v attrib in your rules of stamps in your copy sop.. Quote Link to comment Share on other sites More sharing options...
foligatto Posted February 28, 2006 Share Posted February 28, 2006 haven't tried this, but i'm sure you could do it with stamping in the copy sop.. i'm assuming you're attaching meta's to your particle system, so just carry the v attrib in your rules of stamps in your copy sop.. 24726[/snapback] Actually, no stamping should be required. You can elongate your metaballs along the z-axis, I think and have rotate to normals on in your copy sop. That should do it alone. Quote Link to comment Share on other sites More sharing options...
brandonY Posted February 28, 2006 Author Share Posted February 28, 2006 Actually, no stamping should be required. You can elongate your metaballs along the z-axis, I think and have rotate to normals on in your copy sop. That should do it alone. 25197[/snapback] yeah the stamping only gives you variations of the movement, foligatto, thanks a ton i think this will do it! and i am sure that some tweaking with the i3d shading as well. Quote Link to comment Share on other sites More sharing options...
deecue Posted March 1, 2006 Share Posted March 1, 2006 Actually, no stamping should be required. You can elongate your metaballs along the z-axis, I think and have rotate to normals on in your copy sop. That should do it alone. this is true if you want your meta's to have a static length/stretch.. but if you were wanting them to stretch based on the velocity of the particle (which i thought brandon was originally wanting which turns out to be not true), then you would need to bring in that attribute to get that change in animation.. Quote Link to comment Share on other sites More sharing options...
brandonY Posted March 1, 2006 Author Share Posted March 1, 2006 this is true if you want your meta's to have a static length/stretch.. but if you were wanting them to stretch based on the velocity of the particle (which i thought brandon was originally wanting which turns out to be not true), then you would need to bring in that attribute to get that change in animation.. 25226[/snapback] cool thanks dave! and yes it works thanks for all your help guys! and dave the stamping will work, i just didn't do it right. thanks again! 2 differents ways to do it Quote Link to comment Share on other sites More sharing options...
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