Yundaz Posted April 20, 2018 Share Posted April 20, 2018 (edited) I have a collision object that I want to push through a particle sim area. I want to remain the small sim area (box) so the particles stay inside the tight area but once it gets hit by the collision object the particles that were affected by the object fly off. How can I achieve this? Thank you, this is the file I am talking about. Particle Collision Tester v03.hip Edited April 23, 2018 by Yundaz Quote Link to comment Share on other sites More sharing options...
Yundaz Posted May 2, 2018 Author Share Posted May 2, 2018 I'm still trying to find a solution for this. Quote Link to comment Share on other sites More sharing options...
tamagochy Posted May 3, 2018 Share Posted May 3, 2018 watch this from 20 min 1 Quote Link to comment Share on other sites More sharing options...
Yundaz Posted May 5, 2018 Author Share Posted May 5, 2018 Thank you for this, will have a look. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.