Jump to content

Null Objects Are Like Nested Hda?


lisux

Recommended Posts

Hi all, i can read in the docs that null objects can act like nested HDA to promote a handler for you character.

And, in fact, it seems to work in that way, if you create a null object inside the HDA you can acces to his handler one level up, from the HDA.

This is the default behaviour for Nulls, craete quickly access for some character controls?

Or i am missing something.

Link to comment
Share on other sites

Object nulls are useful for lots of things... you can go into them and change the geometry to make custom handles, you can use them as like place holders or bookmarks in complicated networks, to apply pretranforms to objects or networks that are linked to them, to pass transform information into a blend, use them to hold transform information you are passing to and from CHOPs or SOPs. Sop level nulls can be used as placeholders or as a "do nothing" result in a switch statement. In subnets that are useful for clearly labeling inputs in the network view inside the subnet.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...