Szymon Posted November 5, 2002 Share Posted November 5, 2002 Hi all, Is there any chance to do smooth groups like 3dsmax style in Houdini? What I mean is to get some polys not blended with others like on pic bellow. Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 I want to have something like this bellow. Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 It's done with FacetOP but it cut's object by every poly and I want for example separate group 1 from group 2. You know: block style house - not round smoothed style. Quote Link to comment Share on other sites More sharing options...
mike Posted November 5, 2002 Share Posted November 5, 2002 turn on "cusp polys" and change the cusp angle till you get the right result Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 Not what I'm looking for Mike Look below what's happening - it cut's every poly in pieces. Just want to have something like separate piece without cutting it, deleting, merging again. Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 Like this one, but without whole procedure of grouping, blasting and merging. Quote Link to comment Share on other sites More sharing options...
danteA Posted November 5, 2002 Share Posted November 5, 2002 What about the EdgeCusp SOP? Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 Cool, but doesn't smooth "cusped" surface together. Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted November 5, 2002 Share Posted November 5, 2002 can you turn on the Point Number to see if there is an overlapping point in a single vertex? If there is, may be fuse SOP can merge them or something. Quote Link to comment Share on other sites More sharing options...
Szymon Posted November 5, 2002 Author Share Posted November 5, 2002 Oh, got the idea!! Shouldn't choose "whole obj". Just select outside edges! Fantastic!! Thanks danteA !! Quote Link to comment Share on other sites More sharing options...
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