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Help With Simple Scene ( Meteor Collision )


chrisedu

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hello There

this is my first question to the list.

I am a noob in Houdini trying to figure out a simple collision scene.

the scene will be a sphere colliding with the ground, much more in a "meteor impact and bounce" situation where a sphere (meteor) generates particles itself ( smoke trail ) and when colliding with the ground, it generates debries.

I am using a single sop network with a popnet inside it.

Into the popnet, there is a simple network to generate the meteor particles:

( source > force > interact > drag > collision ), using the sphere (meteor) points as a source.

I think that a good way to make the meteor collision with the ground and the debries generation could be another particle network ( location > force > drag > collision > instance ) that will use instance to drive the meteor.

is it possible to use more than one particle generator ( source or location ) inside the same popnet and still drive separate geometries ( debries, smoke trail, meteor ) on the SOP network?

since I realized that there are many ways to do anything in houdini, I would like to know if my approaches is correct, or there is another better one to do this animation.

thx in advance

chrisedu

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