smbell Posted May 1, 2018 Share Posted May 1, 2018 I'm trying to roll make my own simplified polyExtrude setup that copies primitives from a surface along curves and skins them. I have my flipping normals problems finally fixed thanks to an awesome tip about the entagma parallel transport tutorial, but I can't figure out how to align the copies once I add in the parallel transport. It needs a first normal and I can't seem to come up with a way to get that to align to my source primitives. If anyone has any ideas, or could take a quick look, I would very much appreciate it. point_vop_noise_experiments_17.hiplc Quote Link to comment Share on other sites More sharing options...
ThomasPara Posted May 1, 2018 Share Posted May 1, 2018 Your almost there, the one thing you missed was how you centered your pieces. You need the inverse of the matrix (orient) your applying on the copysop. point_vop_noise_experiments_17_fix.hiplc Quote Link to comment Share on other sites More sharing options...
smbell Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) yay! Thanks for the quick response! I kinda knew it was going to be something involving the shadowy world of matrices that I'm working on understanding. This helps so much! Edited May 1, 2018 by smbell Quote Link to comment Share on other sites More sharing options...
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