Jump to content

Custom polyExtrude setup / parallel transport help.


Recommended Posts

I'm trying to roll make my own simplified polyExtrude setup that copies primitives from a surface along curves and skins them. I have my flipping normals problems finally fixed thanks to an awesome tip about the entagma parallel transport tutorial, but I can't figure out how to align the copies once I add in the parallel transport. It needs a first normal and I can't seem to come up with a way to get that to align to my source primitives. If anyone has any ideas, or could take a quick look, I would very much appreciate it.

Screenshot_1.jpg

point_vop_noise_experiments_17.hiplc

Screenshot_3.jpg

Screenshot_4.jpg

Link to comment
Share on other sites

yay! Thanks for the quick response!  I kinda knew it was going to be something involving the shadowy world of matrices that I'm working on understanding. This helps so much!

Edited by smbell
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...