Jump to content

Recommended Posts

well if you look at your material, you have black on your diffuse so yeah you wont see anything the same with GI (Also you have turn off GI in the ROP). Add and environment or something like that so light can bounce. I can see depth, you should have a look at Adrian video about zdepth. Even though the video is for Maya, the same applies to Houdini

 

 

Edited by Sepu
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...