frg6789 Posted May 25, 2018 Share Posted May 25, 2018 I've seen how everyone will squash a rectangle, applied voronoi, then transform it back to make the splintered look. My question is, what if I was given the framework of a house? I can't just squash the entire mesh as the fracture would only look right on the pieces along the Y, but the X and Z, or anything on an angle would just look wonky. Is this a case of breaking up each 2x4, moving every piece to have the same orientation, fracturing, then moving each piece back to its original location? Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 26, 2018 Share Posted May 26, 2018 (edited) I tried....seems ok for orthogonal pieces...but odd angles....not so good.... vu_splinters.hipnc Edited May 26, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 26, 2018 Share Posted May 26, 2018 (edited) scratched. Edited May 26, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
Yon Posted May 26, 2018 Share Posted May 26, 2018 WoodFracture.hip Quote Link to comment Share on other sites More sharing options...
frg6789 Posted May 26, 2018 Author Share Posted May 26, 2018 Amazing! Thanks for the help. Quote Link to comment Share on other sites More sharing options...
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