Jump to content

Search the Community

Showing results for tags 'wood'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 7 results

  1. I've seen how everyone will squash a rectangle, applied voronoi, then transform it back to make the splintered look. My question is, what if I was given the framework of a house? I can't just squash the entire mesh as the fracture would only look right on the pieces along the Y, but the X and Z, or anything on an angle would just look wonky. Is this a case of breaking up each 2x4, moving every piece to have the same orientation, fracturing, then moving each piece back to its original location?
  2. A to B Effect using RBD

    Hi Guy, I am working on a project, it is a fractured wooden logo that I need to explode the pieces and then get them back together which turns to another logo. So, the second logo has to be created from the pieces of first logo. What would be the best way to do such a effect?
  3. Hi All, I wanted to build a new playset for my daughter in our backyard. but before I do, I decided to use this as an opportunity to try something new out. the project will be in done in 3 major steps, 1: Build procedural Playset in Houdini- in a way that I can extract a Cut list from the final project. 2: Put it in Vr through out the Project as to evaluate and share it with family as the project progresses. This includes the user of Photogrametry and non Houdini applications to get the the playground in the right environment. 3: Actually build the damn thing in the back yard. here is a sketch I'm starting with : I will be updating this as I make more progress.
  4. Simple Wall Shatter: Redux

    Another simple wall shatter. I posted the first one I finished but in all honesty I had a lot of strange issues with it and it just didn't look that great. This one isn't really any more complicated but it sure does look better by comparison ;D
  5. Monster Dock

    I'm working on a bunch of different types of fracturing and destruction. Right now I'm doing wood. Here's a test render of what I have so far. Any feedback is appreciated test_01.mov
  6. Nuts and bolts

    UPDATED. If some image doesn't load, just refresh the page. Dropbox isn't too reliable unfortunately. I chose it as a medium over forum's upload mechanism only because the latter seems to compress images on its own, which I do not want. Two master shots: And three detail shots: What was done in Houdini: Some modelling of base shapes (blades of both fans and all tubular shapes of the CPU cooler - some of which are not visible on this particular shot) and instancing of similar meshes; RBD simulation for realistic placement of all those nuts and bolts; rendering (Mantra); postproduction. Other software used: Nvil - subdivision modelling of all objects. 3D-Coat 4.5 BETA - UVs and texturing of all objects (but the floor). Bitmap2Material 3 - generating PBR textures of the wooden floor. Photoshop - tweaking displacement map of the floor (painting the spacing between the boards); stencils for texturing in 3D-Coat; post. Took over 7 hours (edit: per shot) to render on a 3930K... Mostly because of those blasted semi-transparent motherboard rivets... --- Old, flat image can be accessed here: https://www.dropbox.com/s/vjbje6vcz2o8k4r/nuts_and_bolts_cam1_final.jpg?dl=1
  7. Bullet through a tree

    Hey Guys If anyone could help me I would really appreciate it. I'm currently working on a bullet going through a tree but unable to get my desired out come from stretching the voronal fracture points. I've been searching the net for tutorials but haven't been able to find what I'm looking for. I've added the file I've done so far and a link of what I'm trying to archive as the bullet hits the plank. Once again if anyone could help me with this I would greatly appreciated it as increasing the points on the object sim times, hugely increase and still doesn't solve my problem. Tree effect I'm trying to do: http://www.google.co.uk/imgres?imgurl=http://sasquatchinvestigations.org/wp-content/uploads/2011/09/Bigfoot-Close-Break-2.jpg&imgrefurl=http://sasquatchinvestigations.org/bigfoot-research/tree-break-pictures/&h=300&w=400&sz=48&tbnid=mROn9ia0ICI5cM:&tbnh=92&tbnw=122&zoom=1&usg=__GJW8mqjgoaJ8uMMC-OUzjf9FbE0=&docid=bTGv-LvIzuO24M&sa=X&ei=hgRSUYnrC9Gb0AXryoCQAw&ved=0CHMQ9QEwCg&dur=38 Fracture_Bullet_test.hipnc
×