rastarokot Posted May 28, 2018 Share Posted May 28, 2018 (edited) I'm trying to create simple fluid scene - calm puddle water in some ground hole and some rbd object goes up through this water. But I can't get really calm water - my flip particles can't stop during 100 frames and more. How can I fix this problem? my scene with some cache files attached below water.7z Edited May 28, 2018 by rastarokot Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 30, 2018 Share Posted May 30, 2018 (edited) Here is a simple setup that gets your pool very still by damping the vel field in your pre-roll puddle_testt_v02.hip Edited May 30, 2018 by KarlRichter Quote Link to comment Share on other sites More sharing options...
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