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Divide object during RBD (copy to points) [SOLVED]

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Hi there!

I am trying to make a simple example of RBD, so I duplicate the Pighead using copy to points and I want to see them crashing with the objects, but they are all stick together and I don't know how to make them to collision individually.

Any clue? I hope you understand what I'm trying to do:blush:, I have attached my scene.

thank you all!



Edited by ramirezrubio92

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I used assemble SOP so that I need the number of pig primitive which have name attribute.

Then I enable Fracture By Name of RBD Fractured Object SOP in DOPnet.


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