Snappy_Darko Posted June 4, 2018 Share Posted June 4, 2018 Hi, This is the first rig i've made (following a tutorial on Houdini to Unreal Engine rigging/animation), but am finding that the running motion is tearing the model - specifically the knees of the model are breaking through the fabric of the clothes. I'm using a stock animation from the UE4 porgramme This is a video of the issue - notice the knees. Here's a pic of the skeleton too - https://imgur.com/a/i2mkObN Any suggestions as to how I might rig this better in Houdini, would be massively appreciated. I may also post this in the Houdini/Unreal section, but I thought i'd check in here first. Quote Link to comment Share on other sites More sharing options...
jordibares Posted June 6, 2018 Share Posted June 6, 2018 Seems like you have to tweak the weights so they don't penetrate each other... Quote Link to comment Share on other sites More sharing options...
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