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Rigging for UE4 - critique requested

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This is the first rig i've made (following a tutorial on Houdini to Unreal Engine rigging/animation), but am finding that the running motion is tearing the model - specifically the knees of the model are breaking through the fabric of the clothes.  I'm using a stock animation from the UE4 porgramme


This is a video of the issue - notice the knees.


Here's a pic of the skeleton too - https://imgur.com/a/i2mkObN


Any suggestions as to how I might rig this better in Houdini, would be massively appreciated. 


I may also post this in the Houdini/Unreal section, but I thought i'd check in here first.


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