gurragurrgurr Posted June 5, 2018 Share Posted June 5, 2018 Hi I'm trying to create a boundingbox handle in my hda much like the boundingbox handle in the new uvlayout SOP. And exactly like in the uvlayout sop I want to modify it in the uv viewport. I did a simple rightclick and "export handle to digital asset" and it creates the handle but only in 3d viewport. so my question is if there's a easy way to tell the handle in what viewport it should operate? Quote Link to comment Share on other sites More sharing options...
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