Jesper Rahlff Posted June 20, 2018 Share Posted June 20, 2018 (edited) I am trying to edit a texture using cop2net or img network. I can do the edit of the image alright, but in my principled shader, trying to refer to that image it wont work. shouldn't I be able,in my bump map slot on the principled shader, to input a relative path like: ../../cop2net1/Bump_map/OUT/ or in case of img network: /img/Bump_map/OUT/ I have not used cops before, so maybe I am doing something wrong. Do I need to force it to export into other context? any help is appreciated. cheers Edited June 20, 2018 by Jesper Rahlff Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted June 20, 2018 Author Share Posted June 20, 2018 for anyone curious about this, I had succes by using the old op:fullpath expression. In my case it looked like this: op:`opfullpath("../../cop2net1/Bump_map/OUT/")` I would love to know why I have to use that expresion rather than just a relative path like ../../cop2net1/Bump_map/OUT/ 1 Quote Link to comment Share on other sites More sharing options...
toadstorm Posted June 20, 2018 Share Posted June 20, 2018 anytime you have a parameter that expects a file, like a bump map slot, if you want to use live data from your hip you need to use the op: syntax. Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted June 21, 2018 Author Share Posted June 21, 2018 19 hours ago, toadstorm said: anytime you have a parameter that expects a file, like a bump map slot, if you want to use live data from your hip you need to use the op: syntax. good to know, I was not aware. Thanks Quote Link to comment Share on other sites More sharing options...
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