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Proper method of working with Dual Rest positions when adjusting Time Scale to create slow moving smoke?


Wenye

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I'm accustomed to adding additional detail to smoke using the Pyro Shader by creating dual rest attributes and using those to generate Noise with the shader. It seems though when I adjust the Scale Time on the DOP Network node, something becomes off. In my attached video, you can see that the Noise of the Pyro Shader is causing a popping every 30 frames. I'm not sure how to resolve this issue and any tips would be much appreciated. Thank you.

smokeTest_001.mov

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SOLVED: simply use the pyro solver's time scale instead of the DOP's

 

 

 

Edited by Wenye
SOLVED
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