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Pre foam by texture in the beachtank


mauropetrelli

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I'm trying to add foam in the first frame of my simulation.
I'm using a scatter node to distribute the foam in the first frame,My idea is to inject these dots into the whitewater solver so that they are calculated dynamically. I want to do something like this https://vimeo.com/162173918. Try to make an object merge of the dots on the Whitewater source node but I can't make these dots become foam particles
 
thanks ! Capture.thumb.JPG.3637a62b242cf7779b1c8ca3c31de42f.JPG
 
 

 

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