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Showing results for tags 'flip solver'.
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Hey there:) I am trying to kill particle over the time...I know I just started with H16..... So I am emitting particles from volume and now in the source volume node it's Life Expectancy option. If I put the values there it 's not affecting Flip particles. Following the manual I had to put pop solver and and check on reap particles and now it's affecting the particles BUT the particles are having different behavior then using FlipSolver. I am missing something I know, but don't know what
I'm trying to add foam in the first frame of my simulation. I'm using a scatter node to distribute the foam in the first frame,My idea is to inject these dots into the whitewater solver so that they are calculated dynamically. I want to do something like this https://vimeo.com/162173918. Try to make an object merge of the dots on the Whitewater source node but I can't make these dots become foam particles thanks !