simon green Posted June 28, 2018 Share Posted June 28, 2018 (edited) Hey guys!I want to make a waterman by houdini , Can you give me some advice? look like this one: Edited June 28, 2018 by simon green Quote Link to comment Share on other sites More sharing options...
younglegend Posted June 28, 2018 Share Posted June 28, 2018 I see a straight forward flip sim emitting just from hand's and leg's velocity. You might have to spend quite a bit of time playing with the parameters to achieve the motion. Maybe lots of drag, swirly kernel, a touch of viscosity...etc Quote Link to comment Share on other sites More sharing options...
jamesr Posted June 29, 2018 Share Posted June 29, 2018 First you could start by checking out Mixamo for dancing models. That part should be pretty easy to find online. The rest is pretty straight forward. If you're not sure of what to do, you should definitely start with the shelf tools. probably the "Emit Particle Fluid" one. The important part is going to be computing the velocity first though. Before you activate the shelf tool, lay down a "Trail" SOP and set it to "Compute Velocity". This will make sure that the interesting point velocities that you're getting from the dancing motion make it into the fluid. You can scale that effect by changing "scale source velocity" in the sourcevolume node in DOPS. The rest should be fiddling with some turbulence forces, gravity, drag etc to your liking. You can also use POPs in the Particle input of the solver and Gas nodes in the Gas input, since FLIP uses both. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.