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waterman


simon green

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First you could start by checking out Mixamo for dancing models. That part should be pretty easy to find online. The rest is pretty straight forward. If you're not sure of what to do, you should definitely start with the shelf tools. probably the "Emit Particle Fluid" one. The important part is going to be computing the velocity first though. Before you activate the shelf tool, lay down a "Trail" SOP and set it to "Compute Velocity". This will make sure that the interesting point velocities that you're getting from the dancing motion make it into the fluid. 

You can scale that effect by changing "scale source velocity" in the sourcevolume node in DOPS. The rest should be fiddling with some turbulence forces, gravity, drag etc to your liking. You can also use POPs in the Particle input of the solver and Gas nodes in the Gas input, since FLIP uses both. 

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