logix1390 Posted June 29, 2018 Share Posted June 29, 2018 Hello, I am trying to bring my custom velocity field into dops so that it works with my fractured rbd packed objects I know how to set velocity on my packed objects themselves and use that velocity in dops , but I don't know how to bring in a surrounding velocity field to effect my rbd objects.. I thought bringing it in through a sop solver might do it, but I am clearly missing something here... I'll attach my scene file for anyone that wants to take a look. thank you. VELOCITY_TO_RBD.hip Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted June 29, 2018 Share Posted June 29, 2018 Hey Mike, I never though of getting the vel from a volume but it's a great idea. You just have to transfer the values from the volume to the object, instead of merging it, using an Attribute from Volume. Like this: Cheers, Alvaro VOLUME_VELOCITY_TO_RBD.hiplc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted June 30, 2018 Author Share Posted June 30, 2018 this is great alvaro. thank you! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.