Baudin71 Posted July 6, 2018 Share Posted July 6, 2018 Hi all, I am playing with Vertex Animation Textures at the moment, and was wondering if there was some sort of loader that would allow the user to test the result of export in houdini before taking it into unreal? I know it could be possible to make this, but was wondering if something like that already existed. Cheers Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 22, 2018 Share Posted July 22, 2018 (edited) Welcome to the forum Aaron! I keep forgetting to reply to this, but I have stuff in SOPs that allows you to debug it. A bit better than just in mantra. If you still need it ping again and I can dig out the setup. Edited July 22, 2018 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
Baudin71 Posted July 23, 2018 Author Share Posted July 23, 2018 @LaidlawFX Thanks for the reply. I would definitely be interested in seeing how this could be done. We just seem to be having a load of issues with scales and rotations and frame rates etc, would be nice to have something so i could I see I wasn't passing on anything broken haha Quote Link to comment Share on other sites More sharing options...
mestela Posted July 24, 2018 Share Posted July 24, 2018 Lyndon mentioned he had exactly this in one of his videos, lemme try and dig up the link... Quote Link to comment Share on other sites More sharing options...
mestela Posted July 24, 2018 Share Posted July 24, 2018 Aha! Its mentioned at 1hr39mins, the zip linked in the vimeo description contains the example wrangle that will read a texture and push it back to point animation. Its living in /obj/geometry_attributes/cloth/pointwrangle1 T Quote Link to comment Share on other sites More sharing options...
Baudin71 Posted July 24, 2018 Author Share Posted July 24, 2018 @mestela This is awesome, thanks a lot. I will deifnitely check this out and let you guys know the results. Cheers for the help Quote Link to comment Share on other sites More sharing options...
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