squardis Posted July 7, 2018 Share Posted July 7, 2018 Hi, I have some basic question. How to convert a glossy reflection file texture to a rougness map using principle shader?... I know its the invert of it. I tried different things... add a minus to the roughness slider at the top level (didnt work) Allow edit of content -> Adding a invert Node to the roughness node (gives a red "!") Allow edit of content -> multiply by -1. (gives a red "!") thnx Quote Link to comment Share on other sites More sharing options...
bunker Posted July 8, 2018 Share Posted July 8, 2018 (edited) complement node? (1-x) you can also use a fit VOP: 0-1 > 1-0 Edited July 8, 2018 by bunker Quote Link to comment Share on other sites More sharing options...
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