bretik Posted July 11, 2018 Share Posted July 11, 2018 Hi, I have a growing geometry, (via finding "neighbours" creating goup and than blast the geometry) and I want to copy/stamp objects to points of this growing mesh... But as it is growing the point numbers changing so the stamped scale/ rotation etc... is changing also... Any Idea for some solution or workaround? Thanks BK. Quote Link to comment Share on other sites More sharing options...
younglegend Posted July 11, 2018 Share Posted July 11, 2018 Hard to help without a scene file. But if i had to guess, maybe the base geometry your points are growing on has a noise or animated seed on it? You can visualize the point numbers on the viewport and check node by node where the point numbers are changing. Hope this helps! Quote Link to comment Share on other sites More sharing options...
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