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Hi,

I have a growing geometry, (via finding "neighbours" creating goup and than blast the geometry) 

and I want to copy/stamp objects to points of this growing mesh... 

But as it is growing the point numbers changing so the stamped scale/ rotation etc... is changing also...

Any Idea for some solution or workaround?

Thanks

BK.

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Hard to help without a scene file. But if i had to guess, maybe the base geometry your points are growing on has a noise or animated seed on it? You can visualize the point numbers on the viewport and check node by node where the point numbers are changing. Hope this helps!

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