chrisdunham95 Posted July 17, 2018 Share Posted July 17, 2018 Hey guys, Sorry for the bad title wasn't sure what to name this exactly. So my issue is as follows, I have a curve which I'm raying onto a mesh - all good. I'm then trying to make sure each point is not higher in y than the previous point. And if so use the previous points position in Y (roughly). Ive tried several setups using the logic of select points higher in y than surrounding points - but then I think I maybe need to find its neighbours and their average point position in Y and apply that to the points which are higher in Y? [As I was typing this I came up with that thought so going to see if that works] Any ideas would be great, Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 17, 2018 Share Posted July 17, 2018 (edited) not sure if I'm on the right track here...but here's an attempt. Try disabling prevy = curpos.y; and see if that's more like it...(I doubt it) vu_levelling.hipnc Edited July 17, 2018 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.