ramirezrubio92 Posted July 20, 2018 Share Posted July 20, 2018 Hi there! I am trying to use my flip fluids sim in unity, so I export it as alembic; everything works fine, except for the whitewater. I supposed that is because it is points and not geometry, any clue about how could I use my whitewater in Unity? Thank you all Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 22, 2018 Share Posted July 22, 2018 You should really use the Vertex Animation exporter with a soft body export. Alembic will not be file size optimized at run time. Points are not rendered in Unity by default. You would need to make your own custom render option to do it. There are some tutorials for that. However, using the vertex animation tool set to sprite mode for the particles would be a better option too. More optimized and efficient. Quote Link to comment Share on other sites More sharing options...
ramirezrubio92 Posted July 22, 2018 Author Share Posted July 22, 2018 2 hours ago, LaidlawFX said: You should really use the Vertex Animation exporter with a soft body export. Alembic will not be file size optimized at run time. Points are not rendered in Unity by default. You would need to make your own custom render option to do it. There are some tutorials for that. However, using the vertex animation tool set to sprite mode for the particles would be a better option too. More optimized and efficient. I'll investigate about that, thank you Quote Link to comment Share on other sites More sharing options...
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