Snappy_Darko Posted July 21, 2018 Share Posted July 21, 2018 (edited) Novice Q: I'm exporting an RBD collision from Houdini to UE4, how do I replace the collision geometry of the groundplane in Houdini with the landscape i've created in UE4? Edited July 21, 2018 by Snappy_Darko Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 22, 2018 Share Posted July 22, 2018 The groundplane dop allows you to point to a sop geometry. Make sure you look at the collision geometry though, as if the terrain is complex it may not reproduce it 100% with out adjusting the values. Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 23, 2018 Author Share Posted July 23, 2018 17 hours ago, LaidlawFX said: The groundplane dop allows you to point to a sop geometry. Make sure you look at the collision geometry though, as if the terrain is complex it may not reproduce it 100% with out adjusting the values. Thanks, I used the Terrain Object node, which turned the terrain to a ground plane.. though my issue now is that I can't trigger the animation in UE4, they will be baked into the FBX and i don't believe can then be controlled by parameters in UE4 . Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 23, 2018 Share Posted July 23, 2018 It depends on what is triggering the animation, as an example see the forum post below. https://answers.unrealengine.com/questions/556925/animating-fbx-on-trigger.html You may want to use the Texture Vertex Animation for something a bit more perform-ant. It's a shader that you will need to trigger though instead. Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted July 23, 2018 Author Share Posted July 23, 2018 Thanks for the link. The scene is first person and I want the animation to trigger when the first person gets within a certain distance from the object. I'll try the texture vertex animation, Luis Kruel I think has a video on those. Quote Link to comment Share on other sites More sharing options...
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