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Shader renders incorrect when bind sss_int from attribute


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I simply bind a float attribute in the mat context and use it as a value for "sss_int" and it will change the complete object to white strange look instead of controlling the sss intensity. Does anyone also have this issue? Or do I overlook something?  

image.thumb.png.79437e0198374678ed3bf5919bd42c46.png

sss_int_bug.hipnc

Edited by jon3de
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