isah_voodoo Posted July 23, 2018 Share Posted July 23, 2018 I am animating spheres grouping my points but they intersect eachother and the intersecting points are removed from the group. How can i keep those points in the group? I will show you my file. grouping_intersection_problem.hip Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted July 25, 2018 Author Share Posted July 25, 2018 This is a screenshot of the problem. When the two bounding spheres intersect , the intersection difference makes the points leave the group...how can i keep them in?? Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 25, 2018 Share Posted July 25, 2018 (edited) ahh..that's an annoying gotcha....(it is annoying in the 'group by bbox' sense that is, you would have thought it should be smart enough to know 2 intersecting volumes means 'union'). all you have to do is add a Boolean after the merge....so by default, the Bool will resolve the 2 self intersecting spheres... Edited July 25, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
isah_voodoo Posted July 26, 2018 Author Share Posted July 26, 2018 Works fine now. thanks !! Quote Link to comment Share on other sites More sharing options...
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