Drughi Posted July 25, 2018 Share Posted July 25, 2018 (edited) Hello! I'm stuggling with texturing my crowd. Random texturing for the agents themselves works fine, but I've added shapes which I can't adress in the stylesheet. It seems like I'm loosing my primitive group when adding the shape to the agent layer. So my question is: How to keep the shapes primitive group when adding to the agentlayer? Or am I missing something and there is another way of applying (random) textures on the added shapes? Edited July 25, 2018 by Drughi Quote Link to comment Share on other sites More sharing options...
mwillustrations Posted January 22, 2020 Share Posted January 22, 2020 if its agent group use @agentgroup=name If its mesh inside the agent group use default.name Very important to write default. before mesh name Quote Link to comment Share on other sites More sharing options...
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