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Multiple material crowd simulation


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Hi!

i'm currently trying to set up a crowd simulation, each agents is compose of a body and a helmet (combine in one FBX) and i just can't figure it out how to assign differents materials to each part. my first guess was to use the stylesheet tab but it seems that my agent have no primitive group. i just don't know how to create thoses groups or if there is another solution.

can we add the helmet after the baking with the "agent layer" node?

Thank in advance

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If you are using FBX you should be able to setup materials with stylesheets by geometry shape names (from FBX) if they are separate objects.
You need to create such a hierarchy: target (primitive)/condition (Object Path, *), sub-target (Agent Shape)/sub-condition (geometry shape names, for me it works only if the name starts with *), Override (Set Material, <material name>)

 styleSheets_A_01.thumb.PNG.15ddc482353ccfa7fdf144851243d7c7.PNG

 

crowds_materialStylesheets_001.hipnc

cheeringStayA_01.fbx

Edited by kiryha
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