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patremblay

Setting Font from attribute

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I want to randomly assign different fonts to text instances reading a custom point attribute that would be a string corresponding to the font's name (Arial, Times, etc), I tried toadstorm's technique explained here http://www.toadstorm.com/blog/?p=493  that works well with most instancing contexts but not for that purpose. Maybe it's not even possible (?)

vex_fontstyle.JPG

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Thanks a bunch! I wasn't far but still too green using Houdini and vex to have figured this out.

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