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Log, vs Linear, color space when rendering .exr sequences

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Trying to get up to speed in basic color workflows in going from Houdini to Nuke.

When outputting AOV's and .exr sequences from Houdini, how is color space and gamma handled?

My understanding is limited to the understanding that you always want to work in linear space when comping or creating VFX. And most footage is supplied in log format.

Beyond that, I'm clueless.

Can anyone point me to some straightforward articles or tutorials?





Edited by art3mis

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Short answer: Always render linear. You can preview in whatever color space you need to for your production, but the render is linear.

Long answer: http://cinematiccolor.org/

Edited by toadstorm

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